Hello internet. Just wanted to drop my social media links. I've been doing game reviews, bug videos, and live streams. I find myself streaming a lot of differnt types of games. You can find a lot of content below. Check em out. Like and sub.
Wednesday, March 3, 2021
Tuesday, March 2, 2021
MK NEXT Gen
Since the launch of MK11 on current gen we jumped right into GUEST DLC CHRACTER spots. Which included some childhood favorites. Working on this new DLC characters included testing, character intro cinematics, fatalities cinematics, sound FX, VFX, and much more. Including the new DLC characters we added more to story mode with Aftermath. Which is basically a continued story after the base MK11 story mode. So to recap, new characters, new maps, new fatalities, new story mode. This all came right as COVID-19 hit. I'm sure everyone has their on story and take on the virus, but we started to work from home. At first he had growing pains trying to figure out how'd we'd pull builds, get check-ins swept and so on, but honestly the NRS QA time nailed it WFH. Not only did we submit all our new content on time, but we would later port everything to next gen consoles in 4K. This included PS5 and XBOX X (as we call it) So another recap, since working from home we submitted and published MK 11 Aftermath to XBOX One, PS4, and MK11 Ultimate to PS5 and XBOX X all working from home. The team did a great job and MK11 would go on to win best fighting game of the year 2020. Since my time parting from Volition I have worked on three titles, next gen consoles, and been apart of the MK11 success. So it's been pretty good.
MK11 (XBOX One/PS4/Switch)
Hello internet. I finally remembered my login for this site. So I figured I'd update everyone since my last post. It's been a long few years. Since Injustice 2, MK11 was in full development. I'm still here at Netherrealm. in April 2019 we summitted and published MK11 to XBOX One, PS4, Stadia, Nintendo Switch and multiple mobile games. Launch went off very well. My time on the project was spent mostly working with designers and programmers on the Krypt. I was the Krypt keeper. Taking care of the online wiki, setting up meetings, and being to guy to go to ask questions regarding that mode. Overall this was the most successful project I've been apart of. MK11 sold over 5 million copies and went on to win many awards.